Jason Lawrence
I am a research scientist at Google in Seattle. I co-founded and currently lead the research and engineering team behind Project Starline (video). Prior to joining Google, I was associate professor of computer science at the University of Virginia. I hold a PhD in computer science from Princeton University and a BS in electrical engineering from Carnegie Mellon University.
My research interests span computer graphics, computer vision, and machine learning. I have worked on a wide range of topics including physically-based rendering, real-time rendering, material appearance modeling and representation, computational fabrication, and systems for acquiring dense accurate measurements of 3D geometry and material appearance. My recent work has focused on high-fidelity real-time 3D capture, 3D display technologies, digital relighting, and real-time communications.
news
Dec 1, 2021 | A technical paper describing the technology behind Project Starline will appear later this year at the Siggraph Asia conference. Also check out our presentation video. |
---|---|
Nov 30, 2021 | We simulate taking a modern camera back into the past in a new paper Time-Travel Rephotography that will appear at Siggraph Asia later this year. |
Oct 11, 2021 | We describe a method for estimating high quality normal maps and albedo maps from a single “dark” near-infrared flash image pair in the paper A Dark Flash Normal Camera that will appear at ICCV this week. |
May 18, 2021 | I’m thrilled to finally share the work my amazing team at Google has been up: Project Starline (video). |
Feb 24, 2021 | Our recent Time-Travel Rephotography project was highlighted in a nice Two Minute Papers video. |
selected publications
-
SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH Asia) 40(6), 2021.
-
SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH) 33(4), 2014.
-
SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH Asia) 30(6), 2011.
-
SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH) 29(4), 2010.
-
SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH) 25(3), 2006.