I am a research scientist at Google in Seattle. I co-founded and currently lead the research and engineering team behind Project Starline (video). Prior to joining Google, I was associate professor of computer science at the University of Virginia. I hold a PhD in computer science from Princeton University and a BS in electrical engineering from Carnegie Mellon University.
My research interests span computer graphics, computer vision, and machine learning. I have worked on a wide range of topics including physically-based rendering, real-time rendering, material appearance modeling and representation, computational fabrication, and systems for acquiring dense accurate measurements of 3D geometry and material appearance. My recent work has focused on high-fidelity real-time 3D capture, 3D display technologies, digital relighting, and real-time communications.
|Dec 1, 2021||A technical paper describing the technology behind Project Starline will appear later this year at the Siggraph Asia conference. Also check out our presentation video.|
|Nov 30, 2021||We simulate taking a modern camera back into the past in a new paper Time-Travel Rephotography that will appear at Siggraph Asia later this year.|
|Oct 11, 2021||We describe a method for estimating high quality normal maps and albedo maps from a single “dark” near-infrared flash image pair in the paper A Dark Flash Normal Camera that will appear at ICCV this week.|
|May 18, 2021||I’m thrilled to finally share the work my amazing team at Google has been up: Project Starline (video).|
|Feb 24, 2021||Our recent Time-Travel Rephotography project was highlighted in a nice Two Minute Papers video.|
SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH Asia) 40(6), 2021.
SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH) 33(4), 2014.
SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH Asia) 30(6), 2011.
SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH) 29(4), 2010.
SIGGRAPHACM Transactions on Graphics (Proc. of SIGGRAPH) 25(3), 2006.